
They often gate off major upgrades and/or new locations too, so it’s especially satisfying to defeat them. They feel like a clever way to test both your finesse in combat and platforming prowess. Thankfully there is a wide variety of enemies that you’ll find on the planet, and even a few bosses too. Your shots hit enemies, sure, but the culmination of sound, animation, and feedback makes it feel a bit flat at times. Combat in Savage Planet has enough depth to feel like more than an afterthought but lacks a certain oomph, a certain feel that makes it as satisfying as it could be.
#Journey to the savage planet length how to#
You also eventually learn how to leverage the native flora – including the ingeniously named Bombegranate – to open new pathways and battle stronger enemies too.


You’re eventually given the ability to craft your own pistol, which itself is the main way that you defend yourself against the denizens of the planet. There’s combat too but it does feel a little bit simplistic at times. The platforming itself is engaging and some of the more challenging circuits are a joy to pull off – such as stringing together double jumps and grappling hooks to traverse giant gaps. You’ll warp around the planet’s areas as you unlock new equipment and new abilities in order to improve your stats and learn more about the planet. There are no procedurally generated elements, but instead well designed and (very) vertically orientated levels to explore. I am more inclined to call Savage Planet a throwback to exploration games like Metroid and perhaps even a little bit like Prey because everything is purposefully designed. You’re thrown into a foreign world and allowed to explore at your own leisure. Savage Planet is unapologetically a love letter to games like Metroid – more specifically Metroid Prime – and makes earnest effort to conjure the best bits of that series. Honestly, though, this couldn’t be farther from the truth. When I show people footage of Journey to the Savage Planet they’re quick to recognise similarities with games with a non-linear approach like No Man’s Sky and Astroneer.

Obviously, there’s a little bit more to the planet that you discover as you explore a bit more, but it’s a pretty standard sci-fi story. So, it’s your job, as a dutiful employee, to scour every corner of the planet to help determine if it’s a suitable colony site for humanity. Because of their illustrious status, they have no money and thus give you little equipment to explore the planet. You are an astronaut of sorts who has been sent to this foreign world by Kindred Aerospace, the fourth-best space exploration company. Journey To The Savage Planet wears it’s satirical nature on its sleeve always. And while it never reaches those lofty heights, it makes an earnest attempt to do so in an impressive way. But, after spending some decent time with Savage Planet, I was surprised to discover it’s just like one of my favourite games of all time – Metroid Prime. Those games aren’t bad, mind you, just a market that I’ve grown tired of. Perhaps through my own fault, I had looked at it and assumed it was, yet another indie game focused on exploration with minimal combat and survival elements. Rarely am I surprised as much as I was with Journey to the Savage Planet.
